Turtle Run
Turtle Run
A procedurally-generated infinite runner made with C# & Unity.
A procedurally-generated infinite runner made with C# & Unity.
This was my initial toon shader prototype in OpenGL/GLSL.
The first sketch prototype was written in C++/OpenGL to demonstrate the mechanical feel of the concept unencumbered by game engine specifics.
This was an early iteration in Unity of the first type of level generated (Beach). I created algorithms to generate levels of many themes each with varied gameplay mechanics - such as y-axis movement in underwater levels. I added tooling into the Unity IDE via scripts to allow processing and configuring content inputs.
I wrote animation scripts which leveraged procedural-generation algorithms along with the built-in Unity engine features to create characters and animations programmatically based on content creator parameters.